Unity Game Engine 2021.1.15 on 32-bit and 64-bit PCs. This download is licensed as freeware for the Windows (32-bit and 64-bit) operating system on a laptop or desktop PC from programming software without restrictions. Unity Game Engine 2021.1.15 is available to all software users as a free download for Windows.
Game Maker for Windows XP - a set of programs used in the creation and design of games. They do not resort to third-party programming languages. When developing entertainment, the processor is not loaded. You can create visual effects. Special scripts are presented for writing sprites with scripts.
In the application, the user has the opportunity to work with files 2d, 3d, three-dimensional objects. Due to the global search, you can find all the figures and get acquainted with the description of the working tools. The utility is equipped with a universal programming language, a collection of pictures, sounds, videos. You can download modern engines. You can free download Game Maker official latest version for Windows XP in English.
If your version of GameMaker: Studio has not been bought through Steam, you will need to run the program GMStudio-Installer.exe and follow the on-screen instructions to install. You are given the option to install the program anywhere you like but it is recommended that you follow the default suggestions given. Once installation is completed, in the Start menu you will find a new program group where you can start GameMaker: Studio.
NOTE: If you have bought GameMaker: Studio through Steam, the program should install automatically, giving you the option to create a start menu icon and a desktop icon. Either of these can then be used to run the program on your computer, or you can run it through the Steam Client window library page too.
Any computer that is less than five years old should be able to run GameMaker: Studio without any problems, but here are the minimum specs for your PC to use the program, and then the necessary specs for each of the additional modules that you may have.
IMPORTANT: The required SDK and OS given for each platform may be different at the time of use due to changes made between updates to GameMaker. You can always find the latest requirements from the YoYo Games helpdesk here.
GameMaker: Studio requires a reasonably modern PC running Windows XP, Vista, 7, or later. A DirectX 9 (or later) compatible graphics card with at least 32MB of memory is required for most created games. It requires a screen resolution of at least 1024x768 and 65536 (16-bit) colours (but preferably 32-bit true colour). Also a DirectX 9 compatible sound card, or integrated sound chip, is required. It is always recommended that you make sure you have the most recent drivers installed for your system.
GameMaker: Studio requires DirectX version 9.0 or later to be installed on your computer. (You can download this version of DirectX from the Microsoft website at: http://www.microsoft.com.) When designing and testing games, the memory requirements can be pretty high (at least 128 MB and preferably more, but this depends on the operating system). When just running games, the memory requirements are less severe and depend a lot on the type of game as well as the resources being used.
NOTE: Although most modern PCs ship with DirectX 10 and higher, this does not mean that DirectX 9 is present on your machine, and you should still install it from the link given above!
Please note that Steam users also have an additional target for compiling games which is the Steam Workshop. While creating and testing your game, this target module will work exactly the same as the standard Windows module, however when creating your final executable you will be shown additional options to submit the game directly to Steam. More information can be found here.
The above modules are included as standard for all versions of GameMaker: Studio but the following modules are available only to those who have upgraded to the Professional version (more information on the different versions of GameMaker: Studio can be found here).
To use the Mac OS X target module, you will need to have a Mac computer with an Intel chipset and running Mavericks (OSX 10.9) OS or above. You will also need to download and install Xcode for your version of the OS (minimum Xcode version 6). It's generally recommended that you use the latest OS X and the latest Xcode (you can find the version your Mac has by clicking on the 'Apple' logo in the top left and selecting the 'About this Mac' option from the drop down menu).
Further information on setting up the Mac OS X module can be found on the YoYo Games Helpdesk.
The Linux module is designed to be compatible with the Ubuntu operating system, and although it should work with other Linux systems, it is only guaranteed to work with the latest versions of this popular Linux OS.
Further information on setting up the Ubuntu module can be found on the YoYo Games Helpdesk.
It also doesn't matter if you are testing on an iPhone or an iPad as all iOS project builds created by GameMaker: Studio are, as standard, universal apps. This means that they will run on both iPhone and iPad devices without problems.
Further information on setting up the iOS module can be found on the YoYo Games Helpdesk.
Before actually starting to work with GameMaker: Studio and Android or Amazon Fire, it is worth noting that the devices that will play your game vary immensely in capability. The GameMaker: Studio runner will only work with Android 2.3(Gingerbread) and above (API Level 9 and above in the Android SDK), which covers the majority of devices around at the moment but not all of them, so please check and make sure which version of Android your device uses. It is also recommended that your device have a dedicated GPU with OpenGL version 1.1 or above. Devices without a GPU will still run your GameMaker: Studio projects, but expect them to have a severe drop in performance. The Amazon Fire target supports all Fire TV devices, the Fire Stick, and all Fire Tablets.
You will also need to download the Android SDK as GameMaker: Studio requires some of the components of the different Android versions and the Platform Tools it installs. You can get a copy of the SDK here. if you are also using the YoYo Compiler (YYC) then you will also need to install a copy of the Android NDK which can be found here.
Further information on setting up the Android module can be found on the YoYo Games Helpdesk.
The HTML5 export module requires only an HTML5 compliant browser. Note that although most modern browsers are capable of running HTML5 games, not all of them support the WebGL standard currently, so we recommend Chrome for testing as that shows all the features supported by the module.
Further information on setting up the HTML5 module can be found on the YoYo Games Helpdesk.
NOTE: The YYC is not available for the HTML5 target, nor any of those that are JavaScript (JS) based.
The requisites for the YYC target module will depend on the original target modules that you have and wish to use it with, as they will need to be set up correctly before the YYC will work correctly. You can find further information about this from the YoYo Games Knowledge Base as well as on the individual target module Global Game Settings pages detailed in this manual.
For further information, advice and troubleshooting please consult the YoYo Games Knowledge Base where you will find detailed information of how to setup all platforms for use with GameMaker: Studio.