Dragon Ball Z The Legacy of Goku 2 Master Code. Unlimited Super Saiyan/Namekian power: 830. Can Always Attack: 83000CFC 0001. One Star Dragon Ball: 330011F4 0001. Dragon Ball Z: The Legacy of Goku II (Nintendo Game Boy Advance, 2003) 4.8 out of 5 stars. 37 product ratings. 4.8 average based on 37 product ratings.
Jun 17, 2003 Dragon Ball Z: The Legacy of Goku II Review. The Legacy of Goku II condenses 38 hours of TV episodes into a role-playing game that fans and newcomers alike can enjoy. Jun 17, 2003 Dragon Ball Z: The Legacy of Goku II Review. The Legacy of Goku II condenses 38 hours of TV episodes into a role-playing game that fans and newcomers alike can enjoy. May 14, 2002 For Dragon Ball Z: The Legacy of Goku on the Game Boy Advance, GameFAQs has 12 FAQs (game guides and walkthroughs), 5 cheat codes and secrets, 40 reviews, 35 critic reviews, 1 save game, and 10 user screenshots.
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When breaking the generator in Vinnie's house, the order of the breakers from left to right is 'off, on, off, off, on, on' then the door in Vinnie's house will open, and in there is a generator.
Keep using picclos speical beam cannon until you defeat him. You have to get energy from rocks.
Go to the place with snow. In the top right corner of the place you fly.
Go to the place with snow. In the top right corner of the place you fly.
When you are out looking for Dr. Gero's lab, you fight him once before entering a save area. While in the save area don't go forward, instead go left to. There you will find a barrier with an orange '? ' mark on it (which is for Goku)after you kill the tiger bandits use the Masenko wave to hit the triceratops on the other side of the gate, after you hit it, it will charge at but wont hit you (thanks to the barrier) you can punch it through the wooden area of the gate or use the Masenko wave on it till it dies. Repeat this process until you reach a desired level. (Ive gotten Gohan to level 40 with using this glitch).
If you go to Capsule Corp. To Bulmas room, you will see Bulma's mom in the living room or the kitchen. Talk to her and she will give you a cookie. You can keep gathering cookies until you have 99 of them. They will give you 5 HP each.
If you run out of energy, get to a secluded place with no enemies, or if you are in a big battle, get to a place where the boss can't get to you, and wait. Eventually your character will do something to recharge their energy. This list describes what for each character:
Gohan: Sits on the ground to rest (recharges faster if he is close to something he can sit & lean against)
Piccolo: Floats in the air and begins to enter a Namkian Meditative State (Meditating)
Vegeta: Stands still and holds out a Saiyan Energy Orb, it begins to glow and cause a slight wind that recharges Vegeta's Ki Energy
Trunks: After a while of standing still, Trunks gets out his sword, sticks the tip of it in the ground, and leans on it
Goku: Goku gets down on the ground on his hands and knees and then begins to do push-ups
Hercule: Hurcule does absolutely nothing. He just stands there the same way all the time, but in doing so, he regains his normal human energy, not Ki Energy.
During the battle against 17 hide behind the tree were he can't attack but you can.
Talk to a normal dog and the first three times he will say Woof! Then when you talk to him the fourth time he will say Would you rub my tummy please?
In order to do this your character must be ableto turn into super saiyan or super namek. Firstturn into super saiyan or super namek, then afew seconds before you run out of energy, holdthe A button and let it go after your energyruns out and your no longer a super saiyan orsuper namek.(the glow won't stop unless you flyout or go to another section)
When you get there with Vageta, you should find asave spot and save. Switch to Gohon. Then get to25-30 to beat andrid 19. Then get to 35-40 to getclose to beet android 20.
Later in the game Yajirobe will stop giving yousenzu beans.To get more talk to Korin at histower(use the flight circle on Kami's lookout)and he'll ask you for three fish. To get fish goin an area where water is(ex. lake intriceratops jungle) and fight enemies. If wateris in the same screen as you are in, the enemymight drop a fish. Give three fish to Korin andyou get a senzu bean.
To unlock the statues for Gohan, Vegeta, Trunks,and Piccolo, get each character to level 50.Then, find each character's level 50 barrier, andbrake it. Get to the end of the tunnel, and findthe statue. The statue will go to the capsulecorperation where you can admire it whenever youwant.
When you are battling, and depleted your energybar, (green) (Ex. battling Triceretops King) runaround enough and it will show up.
To use the Scouter hit the select button.
After collecting all twenty five GoldenCapsules, see Dr. Briefs. He lets you keep one.When used through the Item window, it takes youback to the World Map if you are standingoutside. It will not work inside buildings orcaves.West City: 5Warlord's Domain: 2Triceratops Jungle: 2Southern Continent: 3Northern Mountains: 6Outside Gingertown: 2Gingertown: 1Tropical Islands: 1East District 439: 2Master Roshi's Island: 1
Get to Level 50 with Gohan, Piccolo, Vegeta, and Trunks. Go to the character specific gates marked with 50 to collect trophies. The locations are as follows:After you complete the Cell Games, Hercule (Mr.Satan) will become available.
Save and reset, then chose another player.Switch back and you should have full health.
During the game, hold down A, B, Select, andStart all at once. But remember, you must keepthem held down.
We have no unlockables for Dragon Ball Z: The Legacy of Goku II yet. If you have any unlockables please submit them.
We have no easter eggs for Dragon Ball Z: The Legacy of Goku II yet. If you have any unlockables please submit them.
We have no glitches for Dragon Ball Z: The Legacy of Goku II yet. If you have any unlockables please submit them.
Created by: ccr123.Read the full guide..
Created by: tishoo.Read the full guide..
Dragon Ball Z: The Legacy of Goku II |
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Also known as: Dragon Ball Z: The Legacy of Goku II International (JP) Stattools for mac excel. This game has hidden development-related text. |
Probably one of Webfoot Technology's best Dragon Ball Z titles. Definitely a major improvement from the previous game. Like its predecessor, it is an RPG but follows the anime series storyline a lot more closely. It later got a rerelease in a double pack with Dragon Ball Z: The Legacy of Goku.
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Prerelease Info |
A debug menu exists which can be accessed by using the Codebreaker code 0202B32D:02 (US version) or 0202B371:02 (Japanese version) while the game is starting up and then pressing Start at the title screen. The player can listen to music tracks and sound effects, as well as teleport to any level. When going to any level, all six characters will be available, with each one of them being upgraded to a certain degree.
Please elaborate. Having more detail is always a good thing. Specifically: What exactly does the anti-piracy check for? What's the savetype that the game uses? |
The anti-piracy triggers at the point Gohan presses A to go to the world map for the first time from East District 439. The US and EU versions show up dead center of the screen by default whilst the Japanese version has it appear on the bottom. You are then booted back to the title screen. It could be checking for the save type used like in Buu's Fury.
Various text strings related to errors and the developers' hard drive can be found in the ROM in each version of the game. The Japanese version, which came out later, contains a lot more of it than the other two versions. While nothing special, it does reveal the game was coded in C++ Language, since '.cpp' files are associated with the C++ programming language. The same is true with the next game in the series, Buu's Fury.
US Version | |
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0042F4 | K:SourceCharacterData.cpp Unable to find a sprite index in character display data |
00A0F4 | K:SourceByteCodeInterpreterByteCodeFunctionList.cpp CharacterSpecialAttack() is deprecated |
00A714 | CharacterFollow() is deprecated (..) ShowImage() is deprecated |
00B148 | K:SourceByteCodeInterpreterByteCodeVariableList.cpp Unable to set variable |
00EBDC | K:SourceAreaEntry.cpp Unable to find area |
01F984 | Assertion Failure! File _ Line _ Condition _ Error _ |
022E48 | Invalid Operation Divide By Zero Overflow Underflow Inexact Result Heap memory corrupted Unknown signal |
Japanese Version | |
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001E74 | K:SourceSaveOptionsManager.cpp |
003E98 | K:SourceGameData.cpp Index < NumberOfTriggers |
0043E8 | K:SourceCharacterData.cpp Level |
004DA0 | K:SourceGameStatesState_JournalMenu.cpp Interpreter HasReturnValue() |
0053E0 | K:SourceTileManager.cpp |
006764 | K:SourceMapManager.cpp SaveState NULL Savestate |
006A2C | K:SourceSpriteSystemSpriteSystem.cpp Process -> Used 0xFF (..)Process -> Used 0 (..)Process -> Used <= 1 (..)FreeMemory1 FreeMemory2 (..)TotalMemory 512 |
006E16 | (Location & 1) SpriteFreeListIndex 0xFF |
0070F8 | (RequiredLength & 63) 0 Index != -1 |
007980 | SaveState |
00852C | CurrentFrame |
009C34 | K:SourceByteCodeInterpreterByteCodeInstructions.cpp RepeatCount > 0 |
009F40 | K:SourceByteCodeInterpreterByteCodeFunctionList.cpp Character |
00B0D0 | 'ShowImage() is deprecated' |
00B3F8 | SpriteIndex |
00BB90 | K:SourceByteCodeInterpreterByteCodeVariableList.cpp 'Unable to set variable' |
00C238 | PlayerCharacter |
00C86C | K:SourceSpriteSystemSpriteHandler_Dialog.cpp ScaleCounter != 0 |
00C938 | K:DataPortraitsPortraitList.cpp |
00CCFC | K:SourceTrapManager.cpp (..)Index != -1 |
00D428 | K:SourceAreaManager.cpp Index < Entry->NumberOfItems Index < Entry->NumberOfNPCs |
00EA04 | K:SourceGameStatesState_ScriptMapFader.cpp FadeTime PulseTime |
00EBE8 | K:SourceCameraControllersCameraController_Shake.cpp |
00EEFA | Reference this !IsBatched IsBatched |
00FC4C | K:SourceAreaEntry.cpp Interpreter HasReturnValue() (..)'Unable to find area' |
0101F4 | K:SourceSpriteSystemSpriteHandler_DestructibleTile.cpp Sprite |
0107A4 | K:SourceItemsItemHandlers.cpp |
0116DC | K:SourceSpriteSystemSpriteHandler_CharacterGateNumber.cpp StaticSprite |
011B38 | Fader NULL (..)Fader |
011CA0 | !Finished |
012264 | K:SourceGameStatesState_SwitchCharacters.cpp Player |
0137B0 | K:SourceMapHandlersPerspectiveMapLayer.cpp EndY <= 64 EndX <= 32 Width != 0 |
01963C | K:SourceGameStatesState_Scouter_Minimap.cpp CurrentMap TileIndex != -1 |
01A970 | CurrentFrame |
01B230 | K:SourceGameStatesState_Scouter_Database.cpp DatabaseList GetCount() |
01C2E8 | K:SourceAIFilesAIBehaviourManager.cpp BehaviourStack GetCount() |
020E24 | K:WinGBACoreGBARam.cpp Header Header->Used 0 AvailableBlock != NULL FreeListHead NULL |
021780 | Assertion Failure! (..)File _ (..)Line _ (..)Condition _ (..)Error _ |
021ACC | K:WinGBACoreSoundChannel.cpp SamplePosition >= 0 SamplePosition < SampleLoopEnd NumberOfSamples > 0 |
023000 | K:WinGBACoreFrameBuffer.cpp (iBufferWidth & 7) 0 (iBufferHeight & 7) 0 |
0236D0 | K:WinGBACoreGBABackupRAM.cpp ((int) Destination & 1) 0 (DestinationOfset & 7) 0 (Length & 7) 0 ((int) Source & 1) 0 (SourceOffset & 7) 0 |
02462C | Invalid Operation Divide By Zero Overflow Underflow Inexact Result Heap memory corrupted Unknown signal |
7BEF60 | NumberOfSamplesToStart > 0 && NumberOfSamplesToStart <= NumberOfSamples NumberOfSamplesToEnd > 0 && NumberOfSamplesToEnd <= NumberOfSamples NumberOfSamplesToEnd > 0 && NumberOfSamplesToEnd <= NumberOfSamplesToEnd |
7BFCE4 | SourceOffset >= 0 && SourceOffset+Length <= BackupRamSize DestinationOffset >= 0 && DestinationOffset+Length <= BackupRamSize SourceOffset >= 0 && SourceOffset < BackupRamSize Abnormal termination Arithmetic exception: Illegal instruction Interrupt received Illegal address Termination request Stack overflow Redirect: can't open: Out of heap memory User-defined signal 1 User-defined signal 2 Pure virtual fn called C++ Library exception TableSize < n K:WinGBACoreStaticTable.h TableSize < n K:WinGBACoreStaticTable.h (These two lines are present 15 times) AnimationIndex < Sprite->NumberOfAnimations K:SourceSpriteSystemCharacterSpriteHandlersSpriteHandler_Character.h Index != -1 SourceSpriteSystemSpriteSystem.h EEPROM_V124 |
There is a crash handler that seems to only work on the Japanese version.
This sound error message can be triggered by enabling the code 03007D510E during the opening cutscene. (Source: nensondubois) | |
This message can be triggered by enabling the debug screen on the Japanese version, warping to zone 10, area 16, and then progressing with the dialogue. It can be assumed that the error occurs because the game attempted to move a character that was not currently loaded. | |
If you attempt a glitch that involves shooting several ki blasts simultaneously, you could get one of these two screens. |
In the European version, the opening FMV played in the US and JP (International) versions is removed to make room for the other languages.
For some reason, all the story-relevant characters had their portraits changed when the game was localized in Japan. This does fix mistakes with Gohan's Super Saiyan 2 portrait and Imperfect Cell's portrait, but adds an error where Gohan wears the wrong battle armor when Frieza arrives on Earth.
US | Japan |
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Dragon Ball | |
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NES | Dragon Ball: Shenron no Nazo • Dragon Ball: Daimaou Fukkatsu • Dragon Ball 3: Gokuuden |
Game Boy Advance | Dragon Ball: Advanced Adventure |
Nintendo DS | Dragon Ball Origins 2 |
Dragon Ball Z | |
NES | Dragon Ball Z: Kyoushuu! Saiya Jin • Dragon Ball Z II: Gekishin Freeza!! • Dragon Ball Z III: Ressen Jinzou Ningen • Dragon Ball Z: Gekitou Tenkaichi Budoukai |
SNES | Dragon Ball Z: Super Saiya Densetsu • Dragon Ball Z: Super Butouden • Dragon Ball Z: Super Butouden 3 |
Genesis | Dragon Ball Z: Buyuu Retsuden |
Sega Saturn | Dragon Ball Z: Idainaru Dragon Ball Densetsu |
PlayStation | Dragon Ball Z: Idainaru Dragon Ball Densetsu • Dragon Ball GT: Final Bout |
Game Boy Advance | Dragon Ball Z: The Legacy of Goku • Dragon Ball Z: The Legacy of Goku II • Dragon Ball Z: Taiketsu • Dragon Ball Z: Buu's Fury • Dragon Ball Z: Supersonic Warriors |
PlayStation 2 | Dragon Ball Z: Budokai • Dragon Ball Z: Budokai 2 • Dragon Ball Z: Budokai 3 • Dragon Ball Z: Budokai Tenkaichi 2 • Dragon Ball Z: Budokai Tenkaichi 3(Prototype) |
Nintendo DS | Dragon Ball Z: Supersonic Warriors 2 • Dragon Ball Z: Harukanaru Densetsu |
Plug & Play | Dragon Ball Z |
Wii | Dragon Ball Z: Budokai Tenkaichi 3 |
Windows | Dragon Ball Z: Kakarot |
Other | |
Windows | Dragon Ball Xenoverse • Dragon Ball: Xenoverse 2 • Dragon Ball FighterZ |