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Blame it on the internet gods (or probably Apple), but I have the hardest time downloading large (like gigabyte size) downloads from Apple’s servers. I’ve had problems when downloading iOS updates in iTunes and problems when downloading new simulators in XCode. After some long period of time trying to download a file, I get a “connection timed out” error. I try again. Same error. Try again. Same error.
Googling around I can tell that I am not alone. Others have the same problem and there really doesn’t seem to be a noticeable correlation to internet connection speed. This error even happens to users with “fast” connections.
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Since I don’t know what is causing this error and I can’t fix anything on Apple’s servers, all I can do is find a work around. So if you are in a similar situation and for some reason need to download new iOS simulators outside of the normal XCode download process, here is how you do it.
These steps worked for me, on my machine, but your results may vary and Apple may change things tomorrow and break this whole process. So good luck.
Here are the specs for my setup:
MacOS 10.11.6
XCode 8.2.1
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The first thing you have to do is find the file that you need to download. To do this, open up XCode and click on “Preferences > Components” to see a list of available simulators to download.
Click the down arrow next to the simulator you want to download to begin the normal download process. In this example, I am downloading the iOS 9.3 Simulator.
Now open up your Console.app program and make sure you are looking at the “All Messages” tab. You might want to click the “Clear Display” to make the next step easier.
Once you are sure the simulator download has started in XCode, cancel it. When the download is cancelled, a new log will appear in Console with the url of the file that was being downloaded. This is the url for the file you want to manually download.
For my iOS 9.3 Simulator, the url was:
https://devimages.apple.com.edgekey.net/downloads/xcode/simulators/com.apple.pkg.iPhoneSimulatorSDK9_3-9.3.1.1460411551.dmg
Now that you have the url of the file, you can download it however you like. I chose to do it through Safari so I could easily see the progress and resume the download if needed. So I typed the url into the Safari address bar, pressed enter, and watched the bytes start flowing in.
You can just as easily download the file using curl on the command line. It doesn’t really matter how you get the file, just that you get the file.
Thanks to Google translate and some nice Chinese speaking person, I was able to figure out the next step.
You need to locate the XCode cache directory on your computer. This will be under: ~/Library/Caches/com.apple.dt.Xcode
This cache directory isn’t a true “directory” and is instead a package. But we can still access it’s contents by right clicking on the file and clicking “Show Package Contents”.
Inside the cache directory you are looking for a folder called “Downloads”. When I first navigated into the cache directory, “Downloads” did not exist for me. So I created a new “Downloads” directory.
You need to place your downloaded simulator file into the “Downloads” directory. Make sure you have not changed the filename of the downloaded dmg file. It needs to match the filename of what appears in the original download url.
Now we need to tell XCode that the file is ready to install. So go back to the simulator installation window in XCode by clicking on “Preferences > Components”. Click the download arrow next the simulator you are installing and you should see the progress bar move a lot faster this time. XCode is now using the manually downloaded file instead of downloading a new file from the Apple servers.
If all goes well, your simulator is now installed.
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Use the xcode resource to manage a single installation of Apple's Xcode IDE.The xcode resource manages the state of a single Xcode installationand any additional iOS simulators that are declared using the ios_simulators
property. The latest version of iOS simulators are always installed with Xcode.This resource supports beta and GM seeds from Apple if currently available viayour developer credentials. Be sure to only provide the semantic version (e.g.10.0
and not 10 beta
or 10 GM seed
) in the version property. Providing apath
will move an existing Xcode installation of the requested version to thatpath, overwriting an existing bundle if it is not the requested version.
The simplest use of the xcode resource is:
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which would install Xcode 9.4.1 with the included iOS simulators.
The full syntax for all of the properties that are available to the xcoderesource is:
It is recommended to use the default action of all three actions, since thexcode-install
gem is required to use the resource. Only use actions independentlyif you're going to manage this dependency on your own.
This resource has the following actions:
:install_gem
Install the xcode-install
gem dependency,downloading the required Apple Command Line tools if not already present.
:install_xcode
Download and install the specified version
of Xcode from Apple, move the specified path
, and make it the active developerdirectory for the node.
:install_simulators
Download and install latest major versionof iOS simulators declared in ios_simulators
.
In order to install Xcode directly from Apple, you'll need to provide a AppleID for an active developer account. There are two methods to do so:
The xcode
resource can utilize a credentials
data bag with an apple_id
data bag item.
Example:
The xcode
resource can also utilize an AppleID set (preferably at run-time forsecurity, and unset after use) under the node attributesnode['macos']['apple_id']['user']
and node['macos']['apple_id']['password']
.
Example:
Install different versions of Xcode based on platform version node attributes
Install Xcode from a local file
iOS is the world’s most advanced mobile operating system. With iOS 14, you can use App Clips to give users a quick way to engage with a part of your app at the right moment. Widgets let you offer even more value to your users, and the widget gallery makes it easy for them to find what they need. ARKit 4 delivers exciting features for all devices with the A12 Bionic chip and beyond, while RealityKit lets you create even more realistic augmented reality experiences.
Apps for Developer Tools. With developer tools, you can design and build apps, communicate with a team, and manage a project. We have tips on the best tools to make a development project go smoothly. Apps for Developer Tools. With developer tools, you can design and build apps, communicate with a team, and manage a project. We have tips on the best tools to make a development project go smoothly.
With App Clips, you can make experiences from your apps discoverable at the moment a user needs them. App Clips are light and fast, and are focused on quickly accomplishing a task — whether it’s renting a scooter, ordering takeout from a restaurant, or setting up a new appliance. They can be discovered and opened from a number of places, including Safari, Maps, and Messages, as well as in the real world through QR codes, NFC tags and the new Apple-designed app clip codes.
Easily build widgets using the WidgetKit framework and the new widget API for SwiftUI. Widgets now come in multiple sizes, and users can visit the new widget gallery to search, preview sizes, and place them anywhere on the Home screen to access important details at a glance.
ARKit 4 delivers new features for all devices with the A12 Bionic chip and beyond, while RealityKit enables a new level of animation and realism for AR experiences.
Development is even easier and more extensive with new tools in Core ML for model deployment, new models and training capabilities in Create ML, as well as additional APIs for Vision and Natural Language.
With a new compact UI, visual lists that display images and more details, and the ability for event suggestions to extract and surface content from emails and websites, Siri makes content even more readily available.
On iOS 14, apps are required to ask users for permission to track them across apps and websites owned by other companies. The App Store helps users better understand apps’ privacy practices, and you’ll need to enter your privacy practice details into App Store Connect for display on your product page.
Enhancements to the user interface, PencilKit, and more empower you to create amazing experiences for your users.
Use Xcode 12 and these resources to build your apps for iOS 14.